When it comes to headsets, each user has different demands. Sound quality is important to gamers and others, while others are more focused on a comfortable fit or sweat resistance. It is essential to be compatible with audio/video groups such as Microsoft Teams and voice recognition software is also important.
Visualizations in software like EQ can aid users in understanding the effects of frequency fluctuations on the headset's sound. This is particularly helpful for those who are new to headsets.
Noise-canceling microphones are a crucial feature for headsets used in noisy settings like classrooms and workplaces. These microphones are designed to assist in blocking out background noise, so that the user can concentrate on work or listening to music without distraction. They also help eliminate background noise and echo during calls. They are available in various sizes to fit a variety of head types and are compatible with most devices with 3.5 mm connections.
One of the most popular technologies for noise-canceling headphones is a dual microphone design that uses two directional microphones to block out noises from around. The primary microphone is positioned close to the source of sound such as the user's voice, or music. The secondary microphone is positioned to capture ambient sounds, such as air traffic or other voices. When the two signals are subtracted from each other, a lot of ambient noise is removed leaving only the audio signal that you want to hear.
A hybrid system is employed in another type of headset that uses noise-canceling technologies. This headset utilizes a digital signal processor that can examine the soundscape and decide which frequencies should be filtered out from the audio that is being received. Then the headset filters out the frequencies that are specific to them. This is a more intricate technology than simple frequency response testing, and requires additional hardware such as a dedicated ANC processor.
Whatever the technology, headset manufacturers must ensure that their products provide clear speech and audio. To ensure this they must carefully test the ANC functionality and headsets for their performance in realistic external noise scenarios and to measure how well their talk-through function is working. The HQS ANC-Headset Test Suite by HEAD Acoustics is a great solution for this.
This test suite allows manufacturers to evaluate accurately the ANC performance of headsets and headphones and headphones, including their active noise cancellation. Additionally, this test suite comes with a vast variety of other tests to give the most thorough assessment possible for each individual headset and its intended use. Tests for distortion at high frequencies, acoustic isolation passive and active loss of insertion and the effectiveness of a headset's talk-through function.
The right headsets will help students feel more comfortable during state-wide standardized tests and English language assessments such as M-STEP and TELPAS. They can block out distractions, assisting students focus on the exam and communicate their answers clearly. Comfortable headsets can also aid in their focus over longer durations, which can increase their scores.
Ideal headsets have a pliable and durable headband. The ear cushions must be made from high-quality materials, and should fit comfortably on the head to prevent any pressure points. They are light enough to be comfortable to wear for long periods. If you're a fan of gaming look into whether the headsets or headphones come with microphone settings that can be adjusted to increase or decrease mic sensitivity and noise cancellation to provide optimal performance in various environments.
A headset should also have a noise canceling function which automatically optimizes the sound output to meet your requirements like when you change your hairstyle or taking off your glasses. You can even run the NC Optimizer function when you're on an plane to match the acoustic load of the cabin environment.
In addition to noise cancellation, a quality headset must have a clear sound profile that is not dispersed and has a balanced response. The headset should also have an impressive signal-to-noise ratio, and ensure that there is no leakage of sound. It should also be compatible with a wide range of devices, such as tablets and smartphones.
A extensive test suite will be vital to determine the performance and quality of ANC headsets. PULSE software provides a full collection of acoustic measurement including frequency response, distortion, and signal-to-noise ratio. It also comes with real-time noise simulation to replicate real noises in a lab. This feature is particularly useful for testing ANC headphones as it simulates the real auditory environment and the load on the human ear. This allows headset manufacturers to test their products with the most realistic experience.
When you're using a headset to audio/video conferencing it is essential to make sure the sound quality is good. Audio is a vital element of any interaction, whether you're taking part in an online event or a hybrid. It should be clear and clear, with no distortion.
Performance-based tests will help you narrow down your choices. There are a variety of subjective factors that go into high-quality sound. You can test a headset's audio performance by listening to music and evaluating its clarity the dynamics, tone and clarity. You should also think about the headset's ability to block the sound. You can test this by wearing it in noisy environments and evaluating how well it blocks external sounds.
When choosing a headset ensure that you choose a headset with an adjustable headband as well as earcups to fit different head sizes. Earcups must be strong and secure enough to stay in position when worn for prolonged periods of time. The headband must be able to be adjusted so that it does not put pressure on your head.
You'll also want to think about the option of switching between audio sources such as movies, music, or voice. This lets you personalize your headset to accommodate the type of audio you're listening to. This flexibility is especially important if you're using the headset to interpret simultaneous events.
Depending on the circumstance, you may need to adjust the audio volume to allow you to hear. Some headsets have a "talk-through" mode, which lets you hear your surroundings without taking off the headphones. This is especially useful for online and hybrid events where participants are located anywhere in the world.
The best headsets to use for interpreting events are those that have good talk-through capabilities. This means that the microphone can recognize your voice and give the highest priority over background noise while you're speaking. Your listeners will be able clearly hear your voice even in the most raucous environments.
Many interpreter events employ headsets that have adaptive noise cancellation, which makes them the most preferred choice for hybrid and online conferences. This is a great option for interpreting since it eliminates background noises that can distract and prevent learners from staying focused. The ANC performance of headsets can differ widely. The most effective ANC headsets are those that give clear and crisp sound with no distortion or floor leaks. You should make use of a realistic environment and an artificial ear to test the ANC performance. This will let you compare headsets that have different ANC modes to determine the one that best meets your needs. Be sure to check out the school headphones and headsets at Encore Data Products.
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From Classroom to Esports: Why High Quality Headsets Excel in Versatile Educational Settings
Schools require headphones that are durable and of good quality when it pertains to online testing. This is why ScholarBuys offers a variety of educational headphone options in large quantities for school use.
Headsets are tiny speakers with microphones that are worn on the forehead. They record audio and voice unlike speakers that broadcast audio to everyone.
Noise-cancelling microphones reduce background noise, making listening to music or audiobooks an immersive and enjoyable experience. This feature is especially crucial in classrooms where students learn in a noisy space, away from the teacher. This feature can also be useful to cut down on the impact of coworkers' voices and airplane engines as well as other noises in the environment that could hinder concentration in the classroom. Some headsets feature built-in microphones which block out background noise, while others come with a removable microphone for use with other devices.
There are a variety of noise-cancelling headphones on the market to choose from, so selecting the right one will depend on your preferences. Jabra Evolve2 headphones, for example, provide active noise cancellation, which blocks out sounds from outside but lets you listen to your favorite music. Some headsets have a separate control button to alter the amount of noise cancelled, so you can choose to tune in to the outside world if you need to do this.
Find headsets that have a variety of options that include noise-cancelling. For instance, some models have Bluetooth connectivity for wireless freedom and crisp audio. Some models also have a lavalier microphone with a detachable clip that can clip onto clothing, while some have conference microphones for larger classroom environments.
The comfort factor is another thing to be considered. Choose headsets with adjustable headbands and padded earcups to prevent discomfort after extended wear. Choose a style that's robust and able to withstand the constant use by kids.
While some teachers stick to classic wired headsets for their excellent audio quality, a lot of teachers appreciate the convenience and mobility of wireless technology. Californiaone's selection of headphones that come with microphones offer the two options, so you can locate the perfect pair for your classroom.
We also offer a variety of other equipment that can help your school meet audio needs. These include portable PA systems, as well as voice amplifiers. Visit our Education Store to learn more about our complete range of products. Don't forget to join our newsletter via email, where you can receive exclusive promo codes, special offers and more.
Earbuds are a great option for students since they provide the convenience of listening without hands, which is useful in the classroom. They're also comfortable enough to wear for long durations of time. You should select the pair with soft, snug earbuds, that conform to your ears' shape, and cushioned earcups that are comfortable on your skin.
A flat audio cable designed for children's headphones is also crucial. It isn't prone to tangle and is ideal for kids who tend to get distracted by their headphones. It is also important to choose a headband that's comfortable against your head and ear. It should also be a durable build that can withstand repeated use such as bumps and drops.
When choosing the right earbuds to use in school, make sure that they have clear and crisp audio without distracting ambient sound. This is particularly important when taking online classes, watching movies or listening music. A sound signature with a V shape that places more emphasis on treble and bass is not the best option for children because it can drown out voices or make it hard to comprehend what they're hearing.
For a more immersive sound experience, headphones with over-ears are a better choice. These headphones are typically circular and cupped-shaped in design. They are made from a variety, such as vinyl, foam, or rubber. They also offer a more effective noise reduction than earbuds.
There is also a pair of headphones with an option to limit the volume. This is a great option for kids since it will stop them from raising the volume to a level that could damage their hearing. This is particularly important for children who are listening to videos or listening to music in noisy environments.
If you're in search of a cheap pair of earbuds that are ideal for learning and school take a look at the RedSkyPower Earbuds. These earbuds were designed to last for a long time and are durable, and they come in a bulk package that's easy to distribute to your students. They come with a 3.5mm L-shaped plug that makes them compatible with the majority of devices including iPads as well as Chromebooks.
Over-the-ear headphones are ideal headphones for school tests because they block out outside noise and help students stay focused and engaged during exams. They also rest comfortably on the ears, so they are more comfortable to wear for longer periods of time than earbuds. This is crucial, particularly for children who may become restless and hyperactive if they are uncomfortable.
Another advantage of these headphones is that they feature an open design that allows students to be able to hear their surroundings. This lets students communicate with their classmates and teachers, and ask questions whenever they need to. This feature is also useful for students with hearing impairments, since it allows them to hear clearly the voice of the teacher.
Over-the ear headphones are a great choice for school, however they aren't as lightweight as earbuds. They are also not as comfortable to wear for long periods of time. They sit more snugly on the ears and can cause discomfort for certain students. For these reasons, it's best to choose headphones that offer an ear-to-ear fit that is comfortable and easily adjustable to fit the needs of each student's preference.
A great choice for classroom use is this pair of headphones from AILIHEN They are specially designed with children in mind. The headphones have a flexible band that can be adjusted to different head sizes. They are padded to provide comfort. They are also made from a durable and recyclable material, which makes them an ideal option for schools. Additionally, they feature a braided cord that prevents them from snapping like other plastic headphone cords.
The headphones come with a premium audio chip that delivers clear and clear sound. The headphones can be connected to up to two devices at once and include a track-control as well as the volume switch, which is suitable for children. The battery's lifespan is up to 24 hours, which makes them ideal for use in the classroom.
It's rare to find headphones designed for gaming, and also perform well in the classroom The NUBWO headphones have exactly what they say. They're comfortable on the ear and feature the best noise cancellation features available. They also include an accompanying app that gives three-band graphic EQ with presets, immersive sound and more.
A quiet and peaceful environment is among the best things that you can do to help your students learn. This will not only aid them to concentrate, but it will also help retain information and comprehend concepts. This is because focusing on one item at a single time allows more of your brain's power to go towards understanding and learning the material.
A quiet environment is especially helpful for students with special needs and those who are susceptible to distractions. It helps students concentrate on their work, and avoid sensory overstimulation. This is especially important for those with autism. Studies have demonstrated that students with autism do up to 20% worse when they are not in a class that is well-designed with good acoustics and comfortable furniture.
Quiet environments can be beneficial for test takers who are standardized, because they reduce anxiety and boost performance. It is important to ensure that your students are equipped with everything they need to create a conducive testing environment. This includes calculators and paper. It is also a good idea to encourage them to choose a testing location that is free from distractions and noise, like the library or a quiet classroom.
In addition to providing a peaceful environment, you should also make sure that your school provides a safe and friendly environment for students of all ages and backgrounds. This means ensuring that the classrooms and hallways are free of materials that promote stereotypes or offend certain groups of people. This includes promoting diversity through classroom projects and inviting guests to talk to your students.
Turtle Beach Stealth Pro headsets are great for students. They feature active noise cancellation and a clear microphone for videoconferencing or professional calls. It has a comfortable, adjustable fit, and a battery system that can be quickly replaced which makes it a great choice for those who work long hours. It's also designed to appear more professional than the majority of gaming headphones, which means it can be worn at work without compromising its effectiveness. It also features transparency modes that let you listen to the world around you whenever you need it. Be sure to check out the school headphones and headsets at Encore Data Products.
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Students need secure and safe storage for their Chromebooks headsets, headphones and earbuds. With a wide range of options available teachers are able to find the best solution for their needs.
From time-saving baskets that make it easier to manage the distribution of devices to simple, well-organized cabling that reduces the time to set up and deploy by half, these solutions let teachers focus on their students' learning and not technology management.
The headphones vs. headset debate is a common one people are caught in, whether an audiophile that is focused on sound quality or engages in multi-player gaming or virtual meetings. Headsets record audio using the help of a microphone, while headsets only transmit it. If you're looking to coordinate team strategies during a video game or conduct back-to-back virtual meetings, then headsets are definitely the right choice.
The right headsets can improve the user's experience as well as reduce the amount of noise that can distract students during audio-based activities, such as testing. Some of the most well-known headsets for schools include those that have built-in noise-canceling technology and are compatible with desktop computers, tablets, and mobile devices alike.
It is essential for teachers to choose headsets that can withstand the constant use by students, while still fitting comfortably. They must be compatible with all equipment in the classroom that they'll be used with. This is where a charging cart for schools is useful, since they are designed to effectively charge and store multiple devices simultaneously, while keeping devices clear of clutter and loss of power during use.
As technology continues its rapid evolution and is becoming more widespread in the field of education, teachers have to keep up with most recent storage solutions to ensure that Chromebooks laptops, Chromebooks, and other school technology equipment fully charged, safe and secured between usage. This is why a high-quality headset storage solution, such as the Looking Glass XR Family of headset storage systems that are compatible with campuses and classrooms, can make a huge difference.
As a high-quality headset system that is compatible with a variety of school technology, the VS200-BLU vr headset storage system is an excellent choice for any educator. This device provides safe, efficient storage for headsets and other audio-related classroom tech and makes sure that every item is fully charged and ready for use. This allows teachers to manage various pieces of school tech and creates a more efficient and safer classroom. The VS-200-BLU can also be easily transportable between classrooms and other campus locations with the help of a robust handle.
Charging carts, that can be used to store, charge, and transport Chromebooks and other devices of the same type are a crucial part of the digital learning environment. In fact, they've gone from being a nice thing to have to essential, offering a blend of mobility and flexibility that allows teachers to take their Chromebook or any other device wherever they go without worrying about connectivity issues or battery life.
Choose a cart that can meet your school's specific capacity requirements. For instance, some cabinets or carts can hold 10 laptop computers or 20 laptops, whereas others can accommodate a variety of sizes of devices, including tablet PCs and netbooks. In addition, when determining the capacity you should also consider the features to ensure that it meets your requirements.
Choose models with cable management systems that will decrease the risk of tripping and tangling. They are also required to have locks to stop theft. Choose a cart that has durable handles and wheels which are designed to last. They should also be able to smoothly move across floors or between classes.
Also, select carts with central power sources to eliminate the need for individual cords to reach each storage space. Choose a cart that has a timer that will allow you to regulate your power usage, and prevent overcharging. Overcharging is the primary reason for battery degrading over time.
Look for a cart that is UL approval to ensure that the electrical components have passed stringent safety tests and will not be prone to fire or shock. Be sure to instruct the students and staff of your school on how to use the carts, clean them, and handle cables properly to ensure they are in good shape over time.
With their built-in intelligence and scalability charging carts help schools improve their management of devices and create more efficient and connected educational environment. They're the main connection between a school's technology and classrooms ensuring that students have access to working devices at all times while teaching crucial digital skills. With their user-friendly capabilities and smart features, they are the perfect solution for smooth transition to a new academic year.
Storage and charging solutions are crucial for the streamlined administration of classroom technology. These school technology support tools such as cabinets or carts, allow teachers to concentrate on teaching and clearing classrooms. They also provide a central area for students to access devices whenever they require them. Additionally, they help encourage student involvement in one-toone program by promoting an integrated device deployment system.
With the proliferation of 1:1 technology, schools are being tasked with finding ways to charge, store and transport their growing number of Chromebooks. There is a growing demand for high-quality and scalable charging carts in schools. They are designed to maximize capacity and offer secure device storage The carts can be configured to fit any number of tablets, laptops, or Chromebooks and can be easily adapted for future growth.
Contrary to other charging carts that rely on timers from the past to monitor the power levels of a variety of devices, JAR Systems' Quick-Sense charging solutions employ a unique firmware to sense each device's individual charging needs and optimize output to ensure consistent and reliable access to full battery power. The result is a more efficient speedier, more efficient charging process that is less susceptible to cable snags, device heating, and overcharging.
Carts that have baskets built in are also an efficient and speedy way to distribute and collect devices within the classroom. They can safely and efficiently hold devices and keep them safe and organized in the cart until needed by students. Additionally, they offer a space to stow peripherals and permit easy mobility through tight hallways.
Cabinets are storage units that are stationary that offer the same functionality and security as carts with baskets. They can be hung on a wall, set on a counter or table or even placed on the floor. These storage spaces can safely store and charge up to 15 devices simultaneously and are usually fitted with lock features for added security.
Towers, such as the FUYL Tower from LocknCharge can allow up to 15 devices to be secure and charged in individually locked bays. This allows for the flexibility of deployment models that can be used to build the check in/check out process for students, or to secure loans that are ready to go for substitutes.
A proper headphone storage solution for students can be more than a simple and clean area to store their headphones. It also helps ensure that they are readily accessible in classroom learning environments. Properly stored headphones can prevent health issues, like infections or overheating, and they can boost the efficiency of classrooms by removing the need hunt for headphones in the midst of tangled cords.
Charging carts are an excellent option for schools to streamline device management and increase students' involvement with educational technology. They can aid teachers keep Chromebooks and headphones in good condition even when they are not being used. There are a variety of carts that have cord organizers and compartments for educators to choose from. Some carts have smart charging systems that shield devices from overheating or heat stress circuits.
If you're thinking of purchasing an electric trolley at your school, call an IT solution provider that is specialized in educational-focused products. These companies are committed to identifying their clients specific needs and provide solutions that meet those requirements. They will ask questions that help them determine the best product for your particular environment and will offer additional suggestions to maximize your investment.
Label headsets to reduce the chance of them getting lost or confused. It's as easy as placing a sticker with the student's name and class name on each headset. This will help students avoid confusion when they choose headphones to listen music or use virtual reality headsets during class.
You can also organize your earbuds hanging them from the top of a whiteboard, or filing cabinets. Use magnetic hooks big enough to hold earbuds, or even earphones with a light weight. This will give students a quick and easy access to their equipment and will make it less necessary to search for them in cabinets or on shelves.
Consider investing in the wall-mounted headphone hangers. They can be easily adjusted and will accommodate all types earbuds and headsets. These can be easily moved to the wall and reduce the space on your floor. Be sure to check out the school headphones and headsets at Encore Data Products.
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A clean and tidy school environment can help students to be focused on their studies. It also builds lifelong hygiene habits and gives them a sense of accountability that students carry with them once they leave school.
However educational institutions can become places for the spread of diseases and germs. This is why cleaning and disinfecting hallways, classrooms and common areas is vital to maintaining a positive learning environment.
As we get ready for autumn and cold and flu season, it's important that schools boost their sanitation, cleaning, and disinfection to protect students from the spread of germs. This applies to all the equipment that is used in the classroom, including headphones and earbuds.
The availability of cleaning tools makes it easy to keep school headphones clean between uses. One simple solution is to use large quantities of disinfecting wipes made for electronic devices that are efficient at killing bacteria and viruses. The wipes are sold in a dispenser and are made from top-quality materials which are safe for sensitive surfaces. These wipes are free of bleach, citrus, benzyl-alcohol and penol. They're ideal for use in classrooms.
Sprays for cleaning the earphones are an excellent method of removing stubborn wax and dirt that has built up on the earbuds of headsets. Spray the cleaner on a soft cloth, then gently rub the dirty part to break up any clumps of grime, then wring the cloth out and wipe off any soap residue. These cleaning sprays are safe for electronic components like headphones, audio ports or cords for headphones.
Choose a headset with rubber or leather earpads is a great option to keep your headphones at school clean. These types of earpads can be very easy to clean, making it easy for teachers to wipe them down after each use by students. Many teachers discover that using earpads made from these materials prolongs the life of a headset or pair of headphones.
It is also important to regularly inspect the headphones in school to check for signs of wear. This could pose an injury risk. It is recommended that the teacher or student look over headphones prior to passing them to the next student, to ensure that the earcups aren't damaged, cracked, or ripped. Repair kits that contain common replacement parts and tools can be used to quickly and efficiently fix headphones if they require to be repaired.
Earbuds are a great tool for students at school they can use to tune out the noise around them while still being able to listen to their teacher. This can be especially helpful for students with attention-deficit disorder or issues with sensory processing or any other disorder that affects their ability to stay focused in a loud classroom environment. It is important to use headphones with care to avoid distracting other students or creating a distraction for the teacher. Distractions in the classroom may be anything from background chatter, laughter or papers rustling to background chatter.
To prevent earwax accumulation, it is important to keep your headphones and earpads clean. This can lower the sound quality and create an ideal breeding area for fungus and bacteria. A variety of cleaning tools at a reasonable price can be used to clean the earbuds. Some of the top models for in-ear earbuds even include the cleaning tool as part of their initial purchase.
Cleanse your headphones regularly to extend their life and ensure they function as intended. It is recommended to clean the earpads and charging port of the headphone with an abrasive cloth or cleaning wipe to remove any dirt, lint, or other debris. If you leave the charging port open, it can allow moisture to get in and cause damage.
If your earbuds or headphones are made of rubber or leather earpads they can be easily cleaned after each use using any standard cleaner and will not collect as much earwax or dirt as foam earpads. You may also want to think about investing in an earphone cover. These sanitary, disposable, cloth covers are placed over the headset's earpieces and shield them from buildup of earwax, skin cells, and oils between uses.
If you're a teacher assigning students to clean headphones or earbuds after each use can help instill responsibility and encourage clean. This will ensure that the headphones are in good working order and are ready to be put away at the end of the class period.
In a classroom, students will often use the same headsets or headphones throughout the school year. These devices are exposed lots of dirt, oil and skin cells from each student's use. It is vital that every set be kept clean and hygiene-conscious. To prevent the build-up of these materials, headphones with leatherette or rubber earpads can be a good option. These kinds of earpads are able to be easily cleaned and wiped down with regular cleaners like a non-toxic spray. Hamilton Buhl offers a headphone cleaning spray that is free of harsh chemicals alcohol, ammonia, or alcohol and leaves headphones streak- and scratch-free. This spray is able to keep headphones and headsets in good condition between use. It also assists teachers refresh their classrooms prior to the new school year.
Having comfortable headphones in the classroom is important for children to stay engaged with their classes. If the headphones are uncomfortable, the child will disconnect and not be able to get the most benefit from their learning experience. Adjustable headphones, such as those with removable ear cushions are perfect for students of all ages, from kindergarten to 12th grade. Certain headphones block out noise to help students focus on their assignments.
If a student forgets to clean their headsets after each use of their headset, bacteria can build up quickly on the earpieces and cord. Some classrooms and teachers have come up with a simple but effective way to combat this: headphones cover. These disposable sanitary covers slip over the earpieces on headphones and protect them from dirt and bacteria. These disposable sanitary cloths are easy to clean between use and can prolong the life of earpieces which are not washable.
Keeping students' classroom headphones clear between uses doesn't have to be a burden. Bulk disinfectant wipes that are specifically designed for use with electronics and are free of benzyl-alcohol, citrus, chlorine and penol remove bacteria and viruses in a matter of seconds. This makes it simple for teachers and students to clean their headsets in a hurry and regularly. Teachers can purchase these wipes in bulk and store in an erect wall-mounted dispenser. This makes it easy for them access to the wipes at any time they require they need them.
Many schools use a UV-C disinfection box for the most effective cleaning solution. These boxes are cordless, portable and safe. They are easily transported into the classroom for a quick and efficient sterilization. They utilize high-intensity UV-C light to kill germs in less than 15 seconds, which means they are a reliable and safe option for keeping school headphones and other classroom materials in good condition and clean between the use of each student.
Another issue that can arise with headphones for classroom use is earwax build-up. It's not a sanitary issue, but it could cause discomfort to children and may cause ear infections. Over-the-ear earphones that are placed outside the ear canal could lower the risk.
Certain students may choose to listen at a high volume at the maximum, which may distract or disrupt other students. This can negatively impact learning, as the impact of music depends on each student's personality and ability to concentrate.
To avoid this teachers should instruct students to listen to music at a lower level so that their classmates can focus on their lessons. Additionally, they should remind students to take headphones off from their heads when they are not in use and to store them away in a safe manner after the lesson is completed. It is also an excellent idea to instruct students to wash their hands before handling any piece of equipment, including headphones, as this can reduce the transmission of germs among children. Be sure to check out the school headphones and headsets at Encore Data Products.
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Students who participate in esports are taught critical thinking, problem solving and teamwork in a fun environment. They also hone their information processing abilities by observing the environment and making quick decisions.
Additionally, balancing practice and tournaments teaches the art of time management and project management. It also encourages communication and collaboration which are vital skills for the workplace.
Esports is the term used in electronic sports for structured video game competitions. They are growing in popularity on campuses across the nation and are becoming a prominent presence in schools in the K-12 range. While gaming is often viewed as a way to escape and entertainment for people, esports places a greater emphasis on teamwork and strategic thought.
They provide students with a chance to acquire essential STEM skills in a fun and engaging context. They can also be a great way to engage an even wider variety of students than traditional sports, particularly those who like video games but aren't interested in team athletics.
Involvement in extracurricular activities is a key factor in student success. Researchers have found that students who participate in extracurricular activities are more likely to earn better grades, attend class more frequently and are more engaged with their learning. They are also less likely to engage in risky behaviors including drug use and drinking under the age of 18.
Esports can be an excellent method to engage students in school life and to build the sense of belonging many of them seek. Esports are an excellent alternative to traditional team sports due to the fact that they do not require any physical effort and can be enjoyed by players of all fitness levels. Students are able to practice and compete without the expense of travel and other associated costs.
Furthermore, esports promote social interaction and encourage teamwork and teamwork, both of which are crucial life skills. Students learn to respect their opponent and deal with failure even if they lose. They can then apply this lesson to other aspects of their life.
The esports market has grown into a billion-dollar industry with skilled players taking part in huge tournaments all over the globe and winning prizes and scholarships. The popularity of the sport has grown to the point that many schools have integrated it into their curriculums.
Schools can develop their own esports programs by collaborating with a service that provides the equipment and training. They can begin by forming a team or playing a single game and gradually expanding the program as it gains momentum and enthusiasm. To ensure that the program is successful schools should partner with other schools that are already running similar initiatives and share their experiences.
Many schools incorporate esports into their extracurricular activities to boost the excitement and passion of students to play video games, while giving them emotional and social benefits. These benefits are often not considered. These skills are similar to traditional sports such as communication, teamwork and leadership.
Esports can also be highly interactive and require players to evaluate their performance and make adjustments to improve their performance. This is a valuable STEM ability that can be used to assist students in developing problem-solving data analysis and Internet technology abilities. Esports also teaches critical thinking and strategic thinking, both of which are crucial in any job.
While most gamers play in a group setting It is not unusual to find individuals working on their own. This requires a high level of self-management, which can help students learn how to manage their time and work under pressure. It also will teach students the importance concentration, which is crucial for keeping track of academics, practice, and tournaments.
Students can learn to overcome failure and setbacks by joining an esports team. Like traditional sports, joining an esports squad requires mental toughness. You must be able and willing to play even when you've put in your best effort but come up short. This can also encourage students to try new things and to take risks, which is essential in fostering creativity.
Esports participation helps students develop healthy habits that will last a lifetime. Students can stay away from negative health effects like obesity and carpal tunnel syndrome by practicing in school. They can also improve their hand-eye coordination.
Colleges and secondary schools with esports reports increased participation in extracurricular activities. This is reflected in attendance and school spirit. Students who participate in esports attend less school, are more likely to graduate and are more likely to want to pursue higher education.
It's important to be aware that bringing an Esports program at a varsity level into your school isn't easy. To succeed, you'll need an esports area that is dedicated to you with high-end gaming PCs and monitors. Also, you must have an unwavering commitment from staff, faculty and administrators to build a culture of excellence that is grounded in the fundamental values of your school.
Many parents will admit that when schools introduce esports into the curriculum, they are worried that their children are spending too much time playing and not enough doing schoolwork. This is understandable, particularly as gaming without a reason or excessively can lead to problems in the development of social and cognitive skills. It's important that kids learn to manage gaming alongside other healthy activities, like exercise and a healthy diet.
Schools that have esports-related programs are finding, however, that playing games can help develop skills that translate to academic achievement. They will be able to solve complex problems, work with others, and work under pressure. This is a great way to build the skills that employers are looking for in potential employees. It's also a great way to boost creativity and encourage students to think outside the box.
Furthermore, esports are utilized to enhance STEM learning. Students can learn about the basics of computer programming data science, data science, and internet technology. They can even practice the abilities of sound and video editing graphics design broadcasting, event planning, and more.
As the popularity of esports increases and it's not surprising that schools are increasingly developing their own programs. But, it's vital that teachers have a solid knowledge of what esports are and how best to use it in the classroom. This includes being familiar with the game mechanics and gameplay of popular esports. It is also important that educators know that esports aren't only video games. There is a whole industry surrounding the esports scene that includes marketing, streaming, and content creation.
While some parents and teachers aren't convinced to adopt an esports curriculum, schools that have adopted it report that it improves students' engagement in social skills, motivation and engagement. Furthermore, a survey by Riot Games found that esports players were proportionally more likely to enter STEM fields after graduating from high school.
Esports is more than video games. It requires teamwork and strategic thinking to succeed. It helps students understand how to work in a an environment that is professional.
Esports can also assist students in learning how to manage their time, and also develop good habits of study. For instance, a successful esports player is able to combine training and studying with tournaments and academic deadlines. It is important to manage your time effectively. This ability can be applied to many aspects of life, including work and school.
Students can also learn more about STEM-related career options within Esports. This will help them plan their future after graduation. Many gamers who play video games are interested in STEM fields like computer science, software development engineering, as well as other related fields. Students can also become acquainted with the esports industry through tournaments in esports, which provide an opportunity for players to showcase their skills and compete with other gamers from all over the world.
In addition, esports can promote social growth and promote healthy lifestyles for students. This is particularly applicable to esports that are team-based, such as Valorant or Rocket League. These games are based on teamwork and social interaction. Esports can also help students improve their communication skills as well as learn to deal with negative social interactions.
In the end, esports offer students many advantages, and it's obvious why schools are now beginning to incorporate them into their curriculum. This is why there is a growing demand for gaming headsets that are of the highest quality that can be used in educational settings. Manufacturers are developing headsets with different features to meet a wide range of learning preferences and needs.
For instance, certain gaming headsets are designed to be comfortable and lightweight for long gaming sessions while others come with microphones that allow gamers to communicate with their teammates. These features make it easier for gamers to enjoy their gaming experience, while also being focused on their studies. Other headsets have been designed to enhance sound clarity and quality, making them ideal for use in noisy classrooms or tournaments. Be sure to check out the school headphones and headsets at Encore Data Products.
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Built for Schools headsets feature an audio plug that connects headphone and microphone connections into one. This allows teachers to easily switch between students' headphones and are compatible with Chromebooks and iPads as well as other newer devices with one 3.5 millimeter connector.
They also come with a 3-year warranty. Teachers can easily clean the headsets between uses and they're made using durable materials to withstand everyday classroom use.
A headset can be a useful tool in the classroom. It can be used for online collaborations, audio-based exercises, or to listen to music or podcasts. Headsets help students focus and learn at their own pace and level. Not all headphones are created equal. In fact, some consumer headphones aren't designed with the specific requirements of students in mind. These headphones could be susceptible to breakage and discomfort. Pick headphones or headsets which are specifically designed for students from pre-school through grade 3. This will ensure that they are suitable for the children's heads and ears and also ensure that they have an integrated microphone, and that their cords and connections are durable, chew-proof and won't easily kink.
In the classroom, headphones are often exposed to more wear and tear than in other settings. They are often thrown around, pushed or dropped and are used frequently. A headset could be shared by up to 150 students over the course of a school term. They may also be exposed to a lot of germs and dirt. It's therefore important to choose a pair that is sturdy and durable enough to last for the duration of a school year. Choose a headband which can bend and twist without breaking, and ear pads that are easy to clean.
A headset that works with multiple platforms and devices is a fantastic addition. Teachers can effortlessly switch from online learning environments to other audio-based projects as required. This flexibility also helps ensure that students have the most enjoyable learning experience regardless of where they're studying or how they're doing it.
A good set of headphones in classrooms can enhance the learning process and prepare students for success in the digital world. The initial cost of the headsets could be higher than the cost of other headphones or earbuds. However, they can save money in the end by reducing the amount and frequency of repairs and replacements. It's also important to keep in mind that purchasing headphones in bulk can be a great value.
While some may argue that headphones can distract students from their teacher and invite distractions, the truth is that the benefits are actually the opposite. Research has shown that listening to music while working improves cognitive performance, improves concentration and focus and decreases anxiety and stress. Even those who don't normally enjoy music may find it helps keep them engaged and focused.
The impact that music has on different students is highly individualized, depending on their personality. For example when a student is an extrovert, they might feel that background music can improve their performance. If they are introverts, they could find it distracting. Due to this, it is vital that schools have headsets in place that can withstand the stress of daily classroom use. This means they should be constructed from high-quality materials that can endure the occasional drop, and also designed with comfort in mind, so students can wear them for extended periods of time without feeling any discomfort.
Another important aspect when selecting the best headset for school use is that it should be compatible with different devices to allow students to access it across multiple learning platforms and activities. This helps them remain engaged and focused in the classroom, and also gives them more flexibility outside of the classroom for study or homework. It should also include features such as a 3.5 millimeter jack that can easily be plugged into Chromebooks and iPads, as well as other well-known digital devices, so that the headphones are usable throughout the day.
Students must be able to wear headphones that are easy to clean and durable. This can be done with special disinfectant wipes that are designed for use with electronics or by the purchase of headphones with single-use headphones that can be easily replaced after each use. Picking a headset with these features of sanitization and durability will ensure that they are safe to be used by all students, regardless of age or personal preferences.
It is important that students have access to audio equipment durable enough to be used in the classroom. This will ensure they have clear audio, which is crucial for remote learning and listening assignments. Headsets that block out the outside noise are beneficial for keeping students focus during lessons. They allow students to be able to hear clearly the teacher and this is crucial to comprehending instructions.
Many headsets are designed to last and are durable making them a good option for classrooms. A lot of headsets are constructed with top-quality materials and can withstand repeated falls and mishandling. They are designed to work with a broad range of devices. This makes them an ideal option for schools that employ different technologies.
Some headphones are not only robust, but they are also comfortable to wear for long periods of time. This is crucial as students may be required to wear headphones up to an hour during a lesson. The most comfortable headphones that are adjustable can ease strain on the neck and ears. You can also clean them using specially designed electronics wipes.
While earbud-style headphones can be a good choice, they don't have the isolation of the acoustic, microphone tuning, and wearing comfort needed for remote teaching applications. A dedicated headset provides the best performance for online classroom instruction, with clear communication that is balanced with comfort for wearers and a variety of connectivity.
The microphone on a headset is essential for the teacher to be heard over background noise. The headsets that have built-in microphones come with active noise cancellation capabilities that filter out low-frequency background sounds like the rumble of vehicles and HVAC systems while preserving voice clarity.
The microphone in headsets is essential to ensure that the pupil can clearly hear the voice of the teacher. This is particularly important for those with hearing loss or are deaf. A headset with a flexible boom that maintains its position close to the mouth of the user is ideal. Some models even have controls on the cord that allow for swiftly switching off or altering the volume.
If they are listening to audiobooks, utilizing audible instructions during tests, or watching along in a video presentation, students use their headphones a lot in the classroom. That means they are exposed to a great deal of wear and tear. Students and teachers alike need headphones that can stand up to wear and tear and last for years.
Headphones are an essential part of modern education and help students to focus in class, enjoy online collaboration and access learning materials that are specifically designed to meet their requirements. However, due their ubiquitous use and high use headphones for classrooms are susceptible to damage resulting from accidental falls and rough handling. Choosing headsets that are rugged and easy to clean have a good fit is the most effective method for schools to safeguard their investment in the long run.
In the modern high school it's not uncommon to see a kid sitting in a quiet corner with AirPods in his ears and Snapchat open, hoping nobody will speak to him or ask him any questions. While some schools have strict guidelines regarding the use headsets in their classrooms, most have a policy that allows students to bring in and use a personal pair of headphones to access their educational content.
Even the best-intentioned headsets are susceptible to damage from the regular rigors of the classroom. It isn't uncommon for kids to bend and twist headphones and even break the headband due too much use. Picking headphones with strength and durability in mind is vital for a school to ensure that the headphones resist breakage for a longer period of time and be able to stand up to the full school year of raucy students.
Fortunately, headphones made with durable in mind are available to schools. The tough, flexible design of the Zone Learn headset from Gumdrop is an example. It is said to to withstand 2,700 cleanings which is equivalent to five wipes every day for the duration of a school year. The Zone Learn also has a clear crisp and clear sound, as well as an excellent microphone that can pick the spoken words quickly and is tuned for speech clarity. Be sure to check out the school headphones and headsets at Encore Data Products.
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Headsets: Perfect for School Classrooms and Testing Environments
School headphones are hugely beneficial in keeping students focused and on task. They can also reduce the distractions of other students who are trying to finish their assignments or tests.
Students can make use of headsets to listen to audio recordings and watch educational videos in privacy and not disturb others. They can also access interactive simulations and online learning resources that are tailored to their interests.
Students interact and chat with classmates which is good for them and helps develop social skills, but they also create noise that can distract them from their learning. Headphones for kids reduce ambient distractions by isolating the outside noise which allows them to concentrate on their educational audio material and improve comprehension, attention and retention of lesson materials.
Volume limiting is a safety feature that stops children from going over the safe decibel level which could result in damage to their developing ears. The controls for sound output can be adjusted to allow parents and teachers to set the headsets to their personal listening preferences to help children develop healthy listening habits from the age of.
A headset that is easy to connect with school devices makes it simpler for students to use, eliminating the requirement to manually select and connect a separate device every time they want to listen to audio. A headset that has Bluetooth connectivity Bluetooth connection can be linked with any mobile device and automatically connected when it is within range. This feature helps schools to make the most use of their audio equipment for education cutting costs and removing the requirement for additional hardware investment.
When students wear headsets during long learning sessions the comfort and fit are important factors to consider. A light-weight design and padded headbands aid them keep the headsets on longer and prevent them from becoming uncomfortable or falling off the head. Adjustable earpads allow for an individual, comfortable fit. Wireless designs prevent tangled cables and snags, increasing mobility and productivity.
Students should be confident that the headphones they wear at school will last for many years. A durable headset designed to stand up to the demands in a school setting will be able to withstand multiple cleanings with chemical-based and water-based wipes which will reduce the need for replacement. Zone Learn headphones are tested to withstand 2700 cleanings or five wipe-downs a day for three years. This makes them a good choice for schools searching for durable and reliable educational audio equipment.
When students are taking online exams and working with classmates across the country or around the globe They require a headset that provides them with the highest sound quality possible to help them focus and stay focused. It is important to be comfortable enough to wear headphones for long periods of time. This will help prevent them from getting achy ears or headbands.
Many headphones for school are equipped with superior noise cancellation capabilities to block out distracting sounds such as chatter, hums or outside traffic so that students can concentrate on their exams or group projects. These headphones make them feel like they're in a room with their fellow students or teachers, which can enhance their engagement.
While some headphones can boast impressive noise cancelling capabilities, their performance will differ greatly based on the cost. This is particularly true for headphones for students, which are designed with younger audiences in mind. These headphones may include smaller head sizes, softer ears, reinforced connectors and cables, along with chew/kink-proofing technology. A pair of headphones for school that are geared toward young students is the best way to ensure quality sound and performance.
These headphones aren't just more comfortable, but they can also be cleaned and reused over time. Some headphones can endure 2,700 cleanings. This is equivalent to five wipes per day for the entire school year, or 3 years of usage. This kind of durability ensures that the headphones are ready to be used every time which is a vital aspect of a device that can be used by students for extended periods of time.
Some headsets that are specifically made for schools and use with a specific type of noise-canceling technology, which is particularly effective for students who have special needs such as sensory processing disorders. These headsets have active and passive noise cancellation features to block out low-frequency noises like the sounds of air conditioning units or other background noises that could interfere with focus and concentration. This kind of noise-canceling feature is also a great option for students suffering from sensory sensitivities or issues with attention and focus, that can be caused by external stimuli, such as music or other distractions.
Headphones and headsets play a vital role in any educational environment. They allow students to focus on their classes even in noisy classrooms or remote learning spaces. In addition to minimizing background noise, the top school headphones are designed with student safety and comfort in mind.
The best headphones for schools are Bluetooth-compatible, meaning they can connect wirelessly to any device with a Bluetooth receiver, such as tablets and smartphones. Many schools choose to use headsets with a built-in microphone that can be used to make calls or participate in video conferences. These features are also helpful in special education classes in which students may require assistive technology in order to interact with their teachers and classmates.
Schools should also consider whether their headsets feature a USB or an 3.5mm connector. Each has its own benefits. USB connectors are more durable than 3.5mm connectors, and are also less messy to clean. This is ideal for schools. Furthermore, USB connections are compatible with a wide range of devices, while 3.5mm connectors can only be used with specific audio equipment.
A USB headset can be connected to a computer via either an additional sound cable or standard USB port. The headphones with a microphone will then automatically pair to the computer. Once paired the audio will playback from any program that is currently open on the computer, including web browsers, online content and audio recordings.
Despite the increasing popularity of headsets, a lot of users are still confused by the difference between headsets and headphones. Generally speaking headphones do not come with a built-in microphone, and are most often employed for listening to music in private like studying or watching videos. Headphones come with a microphone built into them and are ideally suited for use in communication.
Bluetooth is a wireless technology that uses the same radio frequency band as baby monitors and garage-door openers. It is essential that Bluetooth devices have a secure connection and avoid unintended or unintentional access to sensitive data. Bluetooth headsets with microphones that use the Service Discovery Protocol (SDP) can be identified by their official services and are assigned an abbreviated form UUID.
Children require headphones that aid them in focusing on their work, whether they are watching a video or doing their homework. A comfortable fit is vital for headphones for school, which is why the best ones include earpads with soft foam. They are able to remain in place and ensures an ideal fit even being carried in a backpack, or while riding on a bus. Some models come with an earpad that can be replaced for hygiene and convenience.
Students who are studying for standardized exams can benefit from headphones with microphones that can help them pronounce words and answer questions correctly. The microphone of the Califone headphones is a soft, bouncy microphone. Students can bend it to their ear and speak. These headphones also have an option to block out noise that reduces background noise, so that students can focus on their exam and not be distracted of other sounds.
School headphones can be made attractive and vibrant to add a playful aspect to audio playback, or to reflect the school's official colors. These Califone headphones come in a range of colors including blue or red, yellow or. They are designed to increase confidence for students during audio-based CCSS assessments. This is especially beneficial for younger students who can be intimidated by a test's standard appearance.
The use of headphones that have school logos also makes listening more enjoyable for students. These JLab Audio zone Learn headphones are a good example. They come in a range of vibrant colors that let students choose the one that best suits their style and personalities. They come with a soft headband, as well as a cable that is tangle-free that's easy to wipe clean. The headband can be adjusted to suit the child's size for maximum comfort.
The Zone Learn headphones are designed to withstand the wear and wear and tear of classroom environments. They're constructed to be sanitized and drop-tested to withstand the typical desk heights and come with a child-friendly audio limiting feature. The 75 decibel limit limits the sound to a safe volume, so young children can enjoy their favorite shows or educational content safely.
The Onanoff headphones feature the same features of the top-rated BuddyPhones School+ Wireless model but with a modern design and Bluetooth connectivity. The headphones have cushioned earpads that are comfortable to wear for long periods of time and a flexible, expandable headband that can be adjusted to suit different sizes of heads. They also have 3.5 millimeter plugs and a three-year warranty. Be sure to check out the school headphones and headsets at Encore Data Products.
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This article needs additional citations for verification. (April 2017) |

Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earphones[1] or, colloquially, cans.[2] Circumaural (around the ear) and supra-aural (over the ear) headphones use a band over the top of the head to hold the drivers in place. Another type, known as earbuds or earpieces,[1] consists of individual units that plug into the user's ear canal; within that category have been developed cordless air buds using wireless technology. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open. In the context of telecommunication, a headset is a combination of a headphone and microphone.
Headphones connect to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game console, or electronic musical instrument, either directly using a cord, or using wireless technology such as Bluetooth, DECT or FM radio. The first headphones were developed in the late 19th century for use by switchboard operators, to keep their hands free. Initially, the audio quality was mediocre and a step forward was the invention of high fidelity headphones.[3][4]
Headphones exhibit a range of different audio reproduction quality capabilities. Headsets designed for telephone use typically cannot reproduce sound with the high fidelity of expensive units designed for music listening by audiophiles. Headphones that use cables typically have either a 1⁄4 inch (6.4 mm) or 1⁄8 inch (3.2 mm) phone jack for plugging the headphones into the audio source. Some headphones are wireless, using Bluetooth connectivity to receive the audio signal by radio waves from source devices like cellphones and digital players.[5] As a result of the Walkman effect, beginning in the 1980s, headphones started to be used in public places such as sidewalks, grocery stores, and public transit.[6] Headphones are also used by people in various professional contexts, such as audio engineers mixing sound for live concerts or sound recordings and DJs, who use headphones to cue up the next song without the audience hearing, aircraft pilots and call center employees. The latter two types of employees use headphones with an integrated microphone.

Headphones grew out of the need to free up a person's hands when operating a telephone.[7] By the 1880s, soon after the invention of the telephone, telephone switchboard operators began to use head apparatuses to mount the telephone receiver.[8] The receiver was mounted on the head by a clamp which held it next to the ear.[9] The head mount freed the switchboard operator's hands, so that they could easily connect the wires of the telephone callers and receivers.[10] The head-mounted telephone receiver in the singular form was called a headphone.[11][12] These head-mounted phone receivers, unlike modern headphones, only had one earpiece.[13]
By the 1890s a listening device with two earpieces was developed by the British company Electrophone. The device created a listening system through the phone lines that allowed the customer to connect into live feeds of performances at theaters and opera houses across London. Subscribers to the service could listen to the performance through a pair of massive earphones that connected below the chin and were held by a long rod.[14]
French engineer Ernest Mercadier in 1891 patented a set of in-ear headphones.[15][14] The German company Siemens Brothers at this time was also selling headpieces for telephone operators which had two earpieces, although placed outside the ear. The Siemens Brothers headpieces looked similar to modern headphones. The majority of headgear used by telephone operators continued to have only one earpiece.[16]

Headphones appeared in the emerging field of wireless telegraphy, which was the beginning stage of radio broadcasting. Some early wireless telegraph developers chose to use the telephone receiver's speaker as the detector for the electrical signal of the wireless receiving circuit.[17] By 1902 wireless telegraph innovators, such as Lee de Forest, were using two jointly head-mounted telephone receivers to hear the signal of the receiving circuit.[18] The two head-mounted telephone receivers were called in the singular form head telephones.[17] By 1908 the headpiece began to be written simply as head phones,[19] and a year later the compound word headphones began to be used.[20]

One of the earliest companies to make headphones for wireless operators was the Holtzer-Cabot Company in 1909.[21] They were also makers of head receivers for telephone operators and normal telephone receivers for the home.[21] Another early manufacturer of headphones was Nathaniel Baldwin.[22] He was the first major supplier of headsets to the U.S. Navy.[23] In 1910, motivated by his inability to hear sermons during Sunday service, he invented a prototype telephone headset.[24] He offered it for testing to the navy, which promptly ordered 100 of them. Wireless Specialty Apparatus Co., in partnership with Baldwin Radio Company, set up a manufacturing facility in Utah to fulfill orders.[25] These early headphones used moving iron drivers,[26] with either single-ended or balanced armatures. The common single-ended type used voice coils wound around the poles of a permanent magnet, which were positioned close to a flexible steel diaphragm. The audio current through the coils varied the magnetic field of the magnet, exerting a varying force on the diaphragm, causing it to vibrate, creating sound waves. The requirement for high sensitivity meant that no damping was used, so the frequency response of the diaphragm had large peaks due to resonance, resulting in poor sound quality. These early models lacked padding, and were often uncomfortable to wear for long periods. Their impedance varied; headphones used in telegraph and telephone work had an impedance of 75 ohms. Those used with early wireless radio had more turns of finer wire to increase sensitivity. Impedances of 1,000 to 2,000 ohms was common, which suited both crystal sets and triode receivers. Some very sensitive headphones, such as those manufactured by Brandes around 1919, were commonly used for early radio work.
In 1958, John C. Koss, an audiophile and jazz musician from Milwaukee, produced the first stereo headphones.[27][26]
Smaller earbud type earpieces, which plugged into the user's ear canal, were first developed for hearing aids. They became widely used with transistor radios, which commercially appeared in 1954 with the introduction of the Regency TR-1. The most popular audio device in history, the transistor radio changed listening habits, allowing people to listen to the radio anywhere. The earbud uses either a moving iron driver or a piezoelectric crystal to produce sound. The 3.5 mm radio and phone connector, which is the most commonly used in portable applications today, has been used at least since the Sony EFM-117J transistor radio, which was released in 1964.[28][29] Its popularity was reinforced by its use on the Walkman portable tape player in 1979.
Headphones may be used with stationary CD and DVD players, home theater, personal computers, or portable devices (e.g., digital audio player/MP3 player, mobile phone), as long as these devices are equipped with a headphone jack. Cordless headphones are not connected to their source by a cable. Instead, they receive a radio or infrared signal encoded using a radio or infrared transmission link, such as FM, Bluetooth or Wi-Fi. These are battery-powered receiver systems, of which the headphone is only a component. Cordless headphones are used with events such as a Silent disco or Silent Gig.

In the professional audio sector, headphones are used in live situations by disc jockeys with a DJ mixer, and sound engineers for monitoring signal sources. In radio studios, DJs use a pair of headphones when talking to the microphone while the speakers are turned off to eliminate acoustic feedback while monitoring their own voice. In studio recordings, musicians and singers use headphones to play or sing along to a backing track or band. In military applications, audio signals of many varieties are monitored using headphones.
Wired headphones are attached to an audio source by a cable. The most common connectors are 6.35 mm (1⁄4 inch) and 3.5 mm phone connectors. The larger 6.35 mm connector is more common on fixed location home or professional equipment. The 3.5 mm connector remains the most widely used connector for portable application today. Adapters are available for converting between 6.35 mm and 3.5 mm devices.
As active component, wireless headphones tend to be costlier due to the necessity for internal hardware such as a battery, a charging controller, a speaker driver, and a wireless transceiver, whereas wired headphones are a passive component, outsourcing speaker driving to the audio source.
Some headphone cords are equipped with a serial potentiometer for volume control.
Wired headphones may be equipped with a non-detachable cable or a detachable auxiliary male-to-male plug, as well as some with two ports to allow connecting another wired headphone in a parallel circuit, which splits the audio signal to share with another participant, but can also be used to hear audio from two inputs simultaneously. An external audio splitter can retrofit this ability.[30]
Various types of specially designed headphones or earphones are also used to evaluate the status of the auditory system in the field of audiology for establishing hearing thresholds, medically diagnosing hearing loss, identifying other hearing related disease, and monitoring hearing status in occupational hearing conservation programs.[31] Specific models of headphones have been adopted as the standard due to the ease of calibration and ability to compare results between testing facilities.[32]
Supra-aural style headphones are historically the most commonly used in audiology as they are the easiest to calibrate and were considered the standard for many years. Commonly used models are the Telephonics Dynamic Headphone (TDH) 39, TDH-49, and TDH-50. In-the-ear or insert style earphones are used more commonly today as they provide higher levels of interaural attenuation, introduce less variability when testing 6,000 and 8,000 Hz, and avoid testing issues resulting from collapsed ear canals. A commonly used model of insert earphone is the Etymotic Research ER-3A. Circum-aural earphones are also used to establish hearing thresholds in the extended high frequency range (8,000 Hz to 20,000 kHz). Along with Etymotic Research ER-2A insert earphones, the Sennheiser HDA300 and Koss HV/1A circum-aural earphones are the only models that have reference equivalent threshold sound pressure level values for the extended high frequency range as described by ANSI standards.[33][32][34]
Audiometers and headphones must be calibrated together. During the calibration process, the output signal from the audiometer to the headphones is measured with a sound level meter to ensure that the signal is accurate to the reading on the audiometer for sound pressure level and frequency. Calibration is done with the earphones in an acoustic coupler that is intended to mimic the transfer function of the outer ear. Because specific headphones are used in the initial audiometer calibration process, they cannot be replaced with any other set of headphones, even from the same make and model.[32]
Electrical characteristics of dynamic loudspeakers may be readily applied to headphones, because most headphones are small dynamic loudspeakers.
Headphones are available with high or low impedance (typically measured at 1 kHz). Low-impedance headphones are in the range 16 to 32 ohms and high-impedance headphones are about 100-600 ohms. As the impedance of a pair of headphones increases, more voltage (at a given current) is required to drive it, and the loudness of the headphones for a given voltage decreases. In recent years, impedance of newer headphones has generally decreased to accommodate lower voltages available on battery powered CMOS-based portable electronics. This has resulted in headphones that can be more efficiently driven by battery-powered electronics. Consequently, newer amplifiers are based on designs with relatively low output impedance.
The impedance of headphones is of concern because of the output limitations of amplifiers. A modern pair of headphones is driven by an amplifier, with lower impedance headphones presenting a larger load. Amplifiers are not ideal; they also have some output impedance that limits the amount of power they can provide. To ensure an even frequency response, adequate damping factor, and undistorted sound, an amplifier should have an output impedance less than 1/8 that of the headphones it is driving (and ideally, as low as possible). If output impedance is large compared to the impedance of the headphones, significantly higher distortion is present.[35] Therefore, lower impedance headphones tend to be louder and more efficient, but also demand a more capable amplifier. Higher impedance headphones are more tolerant of amplifier limitations, but produce less volume for a given output level.
Historically, many headphones had relatively high impedance, often over 500 ohms so they could operate well with high-impedance tube amplifiers. In contrast, modern transistor amplifiers can have very low output impedance, enabling lower-impedance headphones. Unfortunately, this means that older audio amplifiers or stereos often produce poor-quality output on some modern, low-impedance headphones. In this case, an external headphone amplifier may be beneficial.
Sensitivity is a measure of how effectively an earpiece converts an incoming electrical signal into an audible sound. It thus indicates how loud the headphones are for a given electrical drive level. It can be measured in decibels of sound pressure level per milliwatt (dB (SPL)/mW) or decibels of sound pressure level per volt (dB (SPL) / V).[36] Unfortunately, both definitions are widely used, often interchangeably. As the output voltage (but not power) of a headphone amplifier is essentially constant for most common headphones, dB/mW is often more useful if converted into dB/V using Ohm's law:
Once the sensitivity per volt is known, the maximum volume for a pair of headphones can be easily calculated from the maximum amplifier output voltage. For example, for a headphone with a sensitivity of 100 dB (SPL)/V, an amplifier with an output of 1 root mean square (RMS) voltage produces a maximum volume of 100 dB.
Pairing high-sensitivity headphones with power amplifiers can produce dangerously high volumes and damage headphones. The maximum sound pressure level is a matter of preference, with some sources recommending no higher than 110 to 120 dB. In contrast, the American Occupational Safety and Health Administration recommends an average SPL of no more than 85 dB(A) to avoid long-term hearing loss, while the European Union standard EN 50332-1:2013 recommends that volumes above 85 dB(A) include a warning, with an absolute maximum volume (defined using 40–4,000 Hz noise) of no more than 100 dB to avoid accidental hearing damage.[37] Using this standard, headphones with sensitivities of 90, 100 and 110 dB (SPL)/V should be driven by an amplifier capable of no more than 3.162, 1.0 and 0.3162 RMS volts at maximum volume setting, respectively to reduce the risk of hearing damage.
The sensitivity of headphones is usually between about 80 and 125 dB/mW and usually measured at 1 kHz.[38]
Headphone size can affect the balance between fidelity and portability. Generally, headphone form factors can be divided into four separate categories: circumaural (over-ear), supra-aural (on-ear), earbud and in-ear.
Wired headphones make a direct electrical connection to the source device using a cable, typically connected with a headphone jack.
Modern wireless or cordless earphones have no cord connecting the two earphones to the source device or to each other; they receive audio by means of a wireless technology such as Bluetooth. In historical usage, 'wireless' referred to a connection to a radio receiver, which was known as a wireless.
On some models both audio streams are transmitted to one earphone which forwards one stream to the other earphone. On other models each earphone receives its audio stream directly from the source device. The former arrangement has the advantage of being compatible with legacy systems while the latter arrangement has the advantage of causing less power drain in the earphone that has to forward one audio stream.
Connection between the two earphones also being wireless may be referred to as true wireless stereo (TWS), offering longer battery life and complete transmission on left and right channels, avoiding possible source signal omission if only one is worn. [39]

Circumaural headphones (sometimes called full size headphones or over-ear headphones) have circular or ellipsoid earpads that encompass the ears. Because these headphones completely surround the ear, circumaural headphones can be designed to fully seal against the head to attenuate external noise. Because of their size, circumaural headphones can be heavy and there are some sets that weigh over 500 grams (1 lb). Ergonomic headband and earpad design is required to reduce discomfort resulting from weight. These are commonly used by drummers in recording.

Supra-aural headphones or on-ear headphones have pads that press against the ears, rather than around them. They were commonly bundled with personal stereos during the 1980s. This type of headphone generally tends to be smaller and lighter than circumaural headphones, resulting in less attenuation of outside noise. Supra-aural headphones can also lead to discomfort due to the pressure on the ear as compared to circumaural headphones that sit around the ear. Comfort may vary due to the earcup material.
Earphones are very small headphones that are fitted directly in the outer ear, facing but not inserted in the ear canal. Earphones are portable and convenient, but many people consider them uncomfortable.[40][failed verification] They provide hardly any acoustic isolation and leave room for ambient noise to seep in; users may turn up the volume dangerously high to compensate, at the risk of causing hearing loss.[40][41] On the other hand, they let the user be better aware of their surroundings. Since the early days of the transistor radio, earphones have commonly been bundled with personal music devices. They are sold at times with foam or rubber pads for comfort. (The use of the term earbuds, which has been around since at least 1984, did not hit its peak until after 2001, with the success of Apple's MP3 player.[42])

In-ear headphones, also known as in-ear monitors (IEMs) or canalphones, are small headphones with similar portability to earbuds that are inserted in the ear canal itself. IEMs are higher-quality in-ear headphones and are used by audio engineers and musicians as well as audiophiles.
The outer shells of in-ear headphones are made up of a variety of materials, such as plastic, aluminum, ceramic and other metal alloys. Because in-ear headphones engage the ear canal, they can be prone to sliding out, and they block out much environmental noise. Lack of sound from the environment can be a problem when sound is a necessary cue for safety or other reasons, as when walking, driving, or riding near or in vehicular traffic.[43] Some in-ear headphones utilize built-in microphones to allow some outside sound to be heard when desired.[44][45]
Generic or custom-fitting ear canal plugs are made from silicone rubber, elastomer, or foam. Such plugs in lower-end devices may be interchangeable, which increases the risk of them falling off and getting lodged in the ear canal. Custom in-ear headphones use castings of the ear canal to create custom-molded plugs that provide added comfort and noise isolation.[40]
Some wireless earphones include a charging case.
Both circumaural and supra-aural headphones can be further differentiated by the type of earcups:

A headset is a headphone combined with a microphone. Headsets provide the equivalent functionality of a telephone handset with hands-free operation. Among applications for headsets, besides telephone use, are aviation, theatre or television studio intercom systems, and console or PC gaming. Headsets are made with either a single-earpiece (mono) or a double-earpiece (mono to both ears or stereo). The microphone arm of headsets is either an external microphone type where the microphone is held in front of the user's mouth, or a voicetube type where the microphone is housed in the earpiece and speech reaches it by means of a hollow tube.

Telephone headsets connect to a fixed-line telephone system. A telephone headset functions by replacing the handset of a telephone. Headsets for standard corded telephones are fitted with a standard 4P4C commonly called an RJ-9 connector. Headsets are also available with 2.5 mm jack sockets for many DECT phones and other applications. Cordless bluetooth headsets are available, and often used with mobile telephones. Headsets are widely used for telephone-intensive jobs, in particular by call centre workers. They are also used by anyone wishing to hold telephone conversations with both hands free.
For older models of telephones, the headset microphone impedance is different from that of the original handset, requiring a telephone amplifier for the telephone headset. A telephone amplifier provides basic pin-alignment similar to a telephone headset adaptor, but it also offers sound amplification for the microphone as well as the loudspeakers. Most models of telephone amplifiers offer volume control for loudspeaker as well as microphone, mute function and switching between headset and handset. Telephone amplifiers are powered by batteries or AC adaptors.

Communication headsets are used for two-way communication and typically consist of a headphone and attached microphone. Such headsets are used in a variety of professions as aviation, military, sports, music, and many service-oriented sectors. They come in all shapes and sizes, depending on use, required noise attenuation, and fidelity of communication needed.
Unwanted sound from the environment can be reduced by excluding sound from the ear by passive noise isolation, or, often in conjunction with isolation, by active noise cancellation.

Passive noise isolation is essentially using the body of the earphone, either over or in the ear, as a passive earplug that simply blocks out sound. The headphone types that provide most attenuation are in-ear canal headphones and closed-back headphones, both circumaural and supra aural. Open-back and earbud headphones provide some passive noise isolation, but much less than the others. Typical closed-back headphones block 8 to 12 dB, and in-ears anywhere from 10 to 15 dB. Some models have been specifically designed for drummers to facilitate the drummer monitoring the recorded sound while reducing sound directly from the drums as much as possible. Such headphones claim to reduce ambient noise by around 25 dB.
Active noise-cancelling headphones use a microphone, amplifier, and speaker to pick up, amplify, and play ambient noise in phase-reversed form; this to some extent cancels out unwanted noise from the environment without affecting the desired sound source, which is not picked up and reversed by the microphone. They require a power source, usually a battery, to drive their circuitry. Active noise cancelling headphones can attenuate ambient noise by 20 dB or more, but the active circuitry is mainly effective on constant sounds and at lower frequencies, rather than sharp sounds and voices. Some noise cancelling headphones are designed mainly to reduce low-frequency engine and travel noise in aircraft, trains, and automobiles, and are less effective in environments with other types of noise.
Headphones use various types of transducer to convert electrical signals to sound.

The moving coil driver, more commonly referred to as a "dynamic" driver is the most common type used in headphones. It consists of a stationary magnet element affixed to the frame of the headphone, which sets up a static magnetic field. The magnet in headphones is typically composed of ferrite or neodymium. A voice coil, a light coil of wire, is suspended in the magnetic field of the magnet, attached to a diaphragm, typically fabricated from lightweight, high-stiffness-to-mass-ratio cellulose, polymer, carbon material, paper or the like. When the varying current of an audio signal is passed through the coil, it creates a varying magnetic field that reacts against the static magnetic field, exerting a varying force on the coil causing it and the attached diaphragm to vibrate. The vibrating diaphragm pushes on the air to produce sound waves.

Electrostatic drivers consist of a thin, electrically charged diaphragm, typically a coated PET film membrane, suspended between two perforated metal plates (electrodes). The electrical sound signal is applied to the electrodes creating an electrical field; depending on the polarity of this field, the diaphragm is drawn towards one of the plates. Air is forced through the perforations; combined with a continuously changing electrical signal driving the membrane, a sound wave is generated. Electrostatic headphones are usually more expensive than moving-coil ones, and are comparatively uncommon. In addition, a special amplifier is required to amplify the signal to deflect the membrane, which often requires electrical potentials in the range of 100 to 1,000 volts.
Due to the extremely thin and light diaphragm membrane, often only a few micrometers thick, and the complete absence of moving metalwork, the frequency response of electrostatic headphones usually extends well above the audible limit of approximately 20 kHz. The high-frequency response means that the low-midband distortion level is maintained to the top of the audible frequency band, which is generally not the case with moving coil drivers. Also, the frequency response peakiness regularly seen in the high-frequency region with moving coil drivers is absent. Well-designed electrostatic headphones can produce significantly better sound quality than other types.[citation needed]
Electrostatic headphones require a voltage source generating 100 V to over 1 kV, and are on the user's head. Since the invention of insulators, there is no actual danger. They do not need to deliver significant electric current, which further limits the electrical hazard to the wearer in case of fault.
An electret driver functions along the same electromechanical means as an electrostatic driver. However, the electret driver has a permanent charge built into it, whereas electrostatics have the charge applied to the driver by an external generator. Electret and electrostatic headphones are relatively uncommon. Original electrets were also typically cheaper and lower in technical capability and fidelity than electrostatics. Patent applications from 2009 to 2013 have been approved that show by using different materials, i.e. a "Fluorinated cyclic olefin electret film", Frequency response chart readings can reach 50 kHz at 100 db. When these new improved electrets are combined with a traditional dome headphone driver, headphones can be produced that are recognised by the Japan Audio Society as worthy of joining the Hi Res Audio program. US patents 8,559,660 B2. 7,732,547 B2.7,879,446 B2.7,498,699 B2.
Planar magnetic (also known as orthodynamic) headphones use similar technology to electrostatic headphones, with some fundamental differences. They operate similarly to planar magnetic loudspeakers.
A planar magnetic driver consists of a relatively large membrane that contains an embedded wire pattern. This membrane is suspended between two sets of permanent, oppositely aligned, magnets. A current passed through the wires embedded in the membrane produces a magnetic field that reacts with the field of the permanent magnets to induce movement in the membrane, which produces sound.
A balanced armature is a sound transducer design primarily intended to increase the electrical efficiency of the element by eliminating the stress on the diaphragm characteristic of many other magnetic transducer systems. As shown schematically in the left diagram, it consists of a moving magnetic armature that is pivoted so it can move in the field of the permanent magnet. When precisely centered in the magnetic field there is no net force on the armature, hence the term 'balanced'. As illustrated in the right diagram, when there is electric current through the coil, it magnetizes the armature one way or the other, causing it to rotate slightly one way or the other about the pivot thus moving the diaphragm to make sound.

The design is not mechanically stable; a slight imbalance makes the armature stick to one pole of the magnet. A fairly stiff restoring force is required to hold the armature in the 'balance' position. Although this reduces its efficiency, this design can still produce more sound from less power than any other.[clarification needed] Popularized in the 1920s as Baldwin Mica Diaphragm radio headphones, balanced armature transducers were refined during World War II for use in military sound powered telephones. Some of these achieved astonishing electro-acoustic conversion efficiencies, in the range of 20% to 40%, for narrow bandwidth voice signals.
Today they are typically used only in in-ear headphones and hearing aids, where their high efficiency and diminutive size is a major advantage.[47] They generally are limited at the extremes of the hearing spectrum (e.g. below 20 Hz and above 16 kHz) and require a better seal than other types of drivers to deliver their full potential. Higher-end models may employ multiple armature drivers, dividing the frequency ranges between them using a passive crossover network. A few combine an armature driver with a small moving-coil driver for increased bass output.
The earliest loudspeakers for radio receivers used balanced armature drivers for their cones.[48]
The thermoacoustic effect generates sound from the audio frequency Joule heating of the conductor, an effect that is not magnetic and does not vibrate the speaker. In 2013 a carbon nanotube thin-yarn earphone based on the thermoacoustic mechanism was demonstrated by a research group in Tsinghua University.[49] The as-produced CNT thin yarn earphone has a working element called CNT thin yarn thermoacoustic chip. Such a chip is composed of a layer of CNT thin yarn array supported by the silicon wafer, and periodic grooves with certain depth are made on the wafer by micro-fabrication methods to suppress the heat leakage from the CNT yarn to the substrate.[citation needed]
Transducer technologies employed much less commonly for headphones include the Heil Air Motion Transformer (AMT); Piezoelectric film; Ribbon planar magnetic; Magnetostriction and Plasma or Ionic. The first Heil AMT headphone was marketed by ESS Laboratories and was essentially an ESS AMT tweeter from one of the company's speakers being driven at full range. Since the turn of the century, only Precide of Switzerland have manufactured an AMT headphone. Piezoelectric film headphones were first developed by Pioneer, their two models used a flat sheet of film that limited the maximum volume of air movement. Currently, TakeT produces a piezoelectric film headphone shaped similarly to an AMT transducer but, which like the Precide driver, has a variation in the size of transducer folds over the diaphragm. It additionally incorporates a two way design by its inclusion of a dedicated tweeter/supertweeter panel. The folded shape of a diaphragm allows a transducer with a larger surface area to fit within smaller space constraints. This increases the total volume of air that can be moved on each excursion of the transducer given that radiating area.
Magnetostriction headphones, sometimes sold under the label Bonephones, work by vibrating against the side of head, transmitting sound via bone conduction. This is particularly helpful in situations where the ears must be unobstructed, or for people who are deaf for reasons that do not affect the nervous apparatus of hearing. Magnetostriction headphones though, are limited in their fidelity compared to conventional headphones that rely on the normal workings of the ear. Additionally, in the mid-1980s, a French company called Audio Reference tried to market the Plasmasonic plasma headphone invented by Henri Bondar.[50][51] There are no known functioning examples left. Due to the small volume of air in a headphone, the plasma or ionic transducer can become a full range driver although the high temperatures and voltages needed makes them very rare.


Headphones can prevent other people from hearing the sound, either for privacy or to prevent disturbing others, as in listening in a public library. They can also provide a level of sound fidelity greater than loudspeakers of similar cost. Part of their ability to do so comes from the lack of any need to perform room correction treatments with headphones. High-quality headphones can have an extremely flat low-frequency response down to 20 Hz within 3 dB. While a loudspeaker must use a relatively large (often 15" or 18") speaker driver to reproduce low frequencies, headphones can accurately reproduce bass and sub-bass frequencies with speaker drivers only 40-50 millimeters wide (or much smaller, as is the case with in-ear monitor headphones). Headphones' impressive low-frequency performance is possible because they are so much closer to the ear that they only need to move relatively small volumes of air.
Marketed claims such as 'frequency response 4 Hz to 20 kHz' are usually overstatements; the product's response at frequencies lower than 20 Hz is typically very small.[52] Headphones are also useful for video games that use 3D positional audio processing algorithms, as they allow players to better judge the position of an off-screen sound source (such as the footsteps of an opponent or their gunfire).
Although modern headphones have been particularly widely sold and used for listening to stereo recordings since the release of the Walkman, there is subjective debate regarding the nature of their reproduction of stereo sound. Stereo recordings represent the position of horizontal depth cues (stereo separation) via volume and phase differences of the sound in question between the two channels. When the sounds from two speakers mix, they create the phase difference the brain uses to locate direction. Through most headphones, because the right and left channels do not combine in this manner, the illusion of the phantom center can be perceived as lost. Hard panned sounds are also heard only in one ear rather than from one side.
Binaural recordings use a different microphone technique to encode direction directly as phase, with very little amplitude difference below 2 kHz, often using a dummy head. They can produce a surprisingly lifelike spatial impression through headphones. Commercial recordings almost always use stereo recording, rather than binaural, because loudspeaker listening is more common than headphone listening.
It is possible to change the spatial effects of stereo sound on headphones, to better approximate the presentation of speaker reproduction, by using frequency-dependent cross-feed between the channels.
Headsets can have ergonomic benefits over traditional telephone handsets. They allow call center agents to maintain better posture without needing to hand-hold a handset or tilt their head sideways to cradle it.[53]

Using headphones at a sufficiently high volume level may cause temporary or permanent hearing impairment or deafness. The headphone volume often has to compete with the background noise, especially in loud places such as subway stations, aircraft, and large crowds. Extended periods of exposure to high sound pressure levels created by headphones at high volume settings may be damaging to hearing;[54][55] Nearly 50% of teenagers and young adults (12 to 35 years old) in middle and high income countries listen to unsafe levels of sound on their personal audio devices and smartphones.[56] However, one hearing expert found in 2012 (before the worldwide adoption of smartphones as the main personal listening devices) that "fewer than 5% of users select volume levels and listen frequently enough to risk hearing loss."[57] The International Telecommunication Union recently published "Guidelines for safe listening devices/systems" recommended that sound exposure not exceed 80 decibels, A-weighted dB(A) for a maximum of 40 hours per week.[58] The European Union have also set a similar limit for users of personal listening devices (80 dB(A) for no more than 40 hours per week) and for each additional increase of 3-dB in sound exposure, the duration should be cut in half (83 dB(A) for no more than 20 hours, 86 dB(A) for 10 hours per week, 89 dB(A) for 5 hours per week and so on. Most major manufactures of smartphones now include some safety or volume limiting features and warning messaging in their devices.[59][60] though such practices have received mixed response from some segments of the buying who favor the personal choice of setting their own volume levels.
The usual way of limiting sound volume on devices driving headphones is by limiting output power. This has the additional undesirable effect of being dependent of the efficiency of the headphones; a device producing the maximum allowed power may not produce adequate volume when paired with low-efficiency, high-impedance equipment, while the same amount of power can reach dangerous levels with very efficient earphones.
Some studies have found that people are more likely to raise volumes to unsafe levels while performing strenuous exercise.[61] A Finnish study[62] recommended that exercisers should set their headphone volumes to half of their normal loudness and only use them for half an hour.
Other than hearing risk, there is a general danger that listening to loud music in headphones can distract the listener and lead to injury and accidents.[63][64] Noise-cancelling headphones add extra risk. Several countries and states have made it illegal to wear headphones while driving or cycling.[43]
There have also been numerous reports of contact dermatitis due to exposure to in-ear headphones such as Apple AirPods.[65][66] The contact dermatitis would be caused by in-ear headphones that contain gold, rubber, dyes, acrylates, or methacrylates.[65] However, there have been no studies done to prove that exposure to in-ear headphones will cause contact dermatitis, rather that there is a correlation between in-ear headphone use and contact dermatitis cases.[65]
Hearing risk from headphones' use also applies to workers who must wear electronic or communication headsets as part of their daily job (i.e., pilots, call center and dispatch operators, sound engineers , firefighters, etc.) and hearing damage depends on the exposure time. The National Institute for Occupational Safety and Health (NIOSH) recommends sound exposure not exceed 85 dB(A) over 8 hour work day as a time-weighted average.[67] NIOSH uses the 3-dB exchange rate often referred to as "time-intensity tradeoff" which means if sound exposure level is increased by 3 decibels, the duration of exposure should be cut in half. NIOSH published several documents targeted at protecting the hearing of workers who must wear communication headsets such as call center operators,[68] firefighters,[69] and musicians and sound engineers.[70][71]
The transmitter is placed on an upright rod at his right and the receiver is held constantly at his ear by means of a steel band passed over the head which band serves also as the magnet of the telephone He is therefore always in readiness to receive an order without the necessity of a preliminary call or signal and both his hands are left free to fill the orders. [Also see Figure 180]
Upper right image: A New York City central office in the '80s, showing "beehive" as well as early desk type switchboards, and both young women and boy operators [Note image of telephone operator's with head-mounted telephone receivers]
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Figure 73
Figure 1
Referring to the illustrations on page 251, A is the switchboard, B is the inclined shelf usually employed in upright switchboards and C is the headphone.
For the first week she does nothing but attach her headphone to an experienced operator's position and listen. [pp. 401]
Listening in --. Keep the head phones on the head and at end of every sentence throw up listening key with fingers or thumb of right hand to assure yourself that the other party hears you clearly and answers you
My headphones are of the single pole type wound to the resistance of 3,000 ohms.
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Even the flimsiest, cheap headphones routinely boast extremely low bass-response performance—15 or 20Hz—but almost always sound lightweight and bright.
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